Call for Papers

OUI’11: Second International Workshop on Organic User Interfaces

Venue: TEI 2011, Funchal, Madeira, Portugal

Date: January 23, 2011

Submission Deadline: Nov 10, 2010.

Keywords

Organic User Interface (OUI), Flexible Displays, Augmented Reality

Introduction

Over the past few years, a quiet revolution has been redefining our fundamental computing technologies. Flexible E-Ink and FOLED displays, shape-changing and light-emitting materials, parametric design, e-textiles, sensor networks, and intelligent interfaces promise to spawn entirely new user experiences that will redefine our relation with technology. Future flexible displays will allow us to design devices that are completely flexible, or that can curve around everyday objects or our bodies. We call such user interfaces Organic User Interfaces (OUI): interfaces on non-flat multi-touch displays with rigid or flexible form factors. Flexible OUIs can potentially change shape, and this flexibility can be driven by hand manipulations of the display or by actuators in the display. Organic User Interfaces are opening up unprecedented opportunities for innovation and require us to re-examine and re-evaluate some of the most basic user interface design principles for the next decades of HCI.

Second International Workshop on Organic User Interfaces

After a highly successful workshop at CHI 2009, this second international workshop invites researchers and practitioners to imagine and debate the future of OUI, as well as prototype next-generation interfaces. We will explore how emerging materials and computationally-driven behaviors can operate in unison blurring the boundaries between form and function, human body and environment, structures and membranes as well as computers and things. Organic User Interfaces will explore future interactive designs and applications as these materials become commonplace. The OUI vision is based on an understanding that in the future, the physical shape of display devices will become non-flat, potentially arbitrary and even fluid or computationally controlled. This allows display devices and entire environments to take on shapes that are 3D, flexible, dynamic, modifiable by users or self-actuated.

In the future, we will observe increasing integration of computation and physical environment, to the point where basic material properties will be computationally controlled. In this brave new world, we will be programming not only computers or devices, but the fabric of reality itself. We invite interested participants to join us in discussing, inventing and prototyping this exciting future.

For more information on OUI visit http://www.organicui.org

For samples from the first OUI workshop, visit http://ambient.media.mit.edu/transitive/chi2009papers.htm

Topics  

In addition to the issues already noted, topics of interest include, but are not limited to:

 

Workshop Format and Submission Instructions

We invite researchers and practitioners from the art, engineering, design (architecture, fashion, textiles) and scientific disciplines (HCI, wearables, materials) to submit a 4-page paper in the standard CHI Extended Abstracts Format (http://chi2011.org/authors/format.html) describing their current work, new designs, ideas and positions. Submission should *not* be anonymous and the deadline is Nov 10 2010. A maximum of 20 participants will be selected in terms of originality and relevance to the workshop themes and based on a review of their papers by the organizers. The selected papers will be made available on the workshop website to allow participants to familiarize themselves with each other’s work before the event. Please direct all submissions and enquiries to workshop@organicui.org

More information can be found at http://www.organicui.org/workshop.html

Workshop Schedule

Hour 1: Welcome & CHI Madness style introductions and presentations of organizers and presenters (2-3 min each).

Hour 2: Group discussion -- Finding common themes, problems, etc.

Hour 3: Brainstorm, break up in small groups and start prototyping. The brainstorming themes and prototyping topics will be proposed and chosen at the workshop by participants.

Hour 4-5: Paper prototyping session in small groups (groups of 3-4 people max);

Hour 6: Presentation by each group of results. Wrap up; next steps, with the goal of formulating a workshop statement to outline the discussed topics for publication.

Organizers 

Audrey Girouard 
Human Media Lab 
Queen’s University 
Kingston, ON, Canada 
Audrey_at_cs_dot_queensu_dot_ca 
http://www.cs.queensu.ca/~audrey/

Roel Vertegaal 
Human Media Lab 
Queen’s University 
Kingston, ON, Canada 
roel_at_cs_dot_queensu_dot_ca 
http://www.hml.queensu.ca/?q=node/3

Ivan Poupyrev 
Walt Disney Imagineering
Pittsburgh, USA
hello_at_ivanpoupyrev_dot_com
http://www.ivanpoupyrev.com